![]() For guns with multi-step reload this represents the optimal reload, where you expend the entire clip, and then reload all at once. Period dps/rap/crit/medic dps are the same as above, but is calculated by finding the average dps of a single "period", which is the full firing period plus the full reload period. Due to the high rampup of the scatterguns, and the fact that crits ignore rampup, means it's usually better to kritz someone else, because scout is already doing 175% damage on his own. Medic dps is how much dps the medic will contribute by kritzing you. Ramp dps is the base dps * the weapon ramp upĬrit dps is the dps while crit boosted (3 * base dps) The 'total_upgrades' column is the sum of those upgrades, in case you want to do incremental reduction to plot a 'path' through the upgrade system.īase dps is the amount done at normal distance. The first 4 columns represent which level has been purchased for each upgrade. This takes a second, so after clicking the 'filter' button, just wait. You can use the 5 dropdown filters on the left to reduce the visible rows for better comparisons (the cost field does not work yet). 5 guns, 500 combinations each = 2500 rows, so yes, it is a wall of text. It took a bit longer than intended, but here is the damage table for the scatterguns. Feeling generous and have a surplus of items? /r/RandomActsOfTf2 is the place for altruistic players. ![]() If you have constructive feedback, concerns, or need help, we would love to hear from you! :) The /r/TF2 moderation team is always all-ears! /r/TF2WeaponIdeas - Brainstorming potential future TF2 weapons./r/RandomActsofTF2 - Giving away TF2 items in an altruistic manner./r/TF2fashionadvice - Home to all cosmetic lovers./r/TF2Memes & /r/tf2shitposterclub - Memes that don't meet /r/TF2's guidelines. ![]()
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